Work · UX & CRO Study
Turning one-time buyers into subscribers.
The brand was almost entirely one-time purchase, with subscriptions a small but high-potential slice of revenue. I used research, personas, and gamification to find the path to recurring revenue. 96% one-time buyers, reframed as the opportunity.
Anonymized client work. Details changed to protect confidentiality.
A functional-energy brand was heavily one-time purchase (about 96%), with subscriptions representing a small but high-potential slice of revenue.
Convert one-time buyers into subscribers through data-driven design and gamification.